Post by aaron on Mar 31, 2010 11:30:03 GMT -5
Perhaps I can be of some assistance.
I know that guy. Maybe not in real life but I know who role-plays him. It's a dude on deviantArt; also role-plays as Fidget, and he's a skilled cartoonist. He's apart of the ToonTown role-play scene on MySpace along with my old friend Suren who's also Fievel, Warren T. Cat, Basil the Great, and so on.
I never liked it, to be honest with you. I'm more used to a traditional role-play setting to sharpen my writing skills on a forum or even a tabletop or something. On MySpace, there are so many weirdos who think you really 'are' the character you're playing as; they can be easily blocked or they can't seem to go away, thus setting the stage for a lot of silly internet drama which either dies or spreads like wildfire.
The way it works is that you essentially pick a character, stack up their photo album with pictures be it yours or someone elses, make up a bio in your own words or just edit a wikipedia, design it, and then act 'in character' with others who are doing the same but with a different character.
Common problems for me, particularly in cartoon based role-play on that group, was that...
There were a lot of moments of having to wait on people for weeks to months on years; people get bored easily and change characters during an elaborate storyarc; there's always a commotion and drama between people and nothing but pseudo-stalkers thinking you actually 'are' the character you've got. I can tell you stories where people bypassed the 'Role-Player Only' byline in large print I made and thought I was really Gadget Hackwrench for some reason.
And then of course creative differences. While I was told that I'd be able to do as I pleased, they don't really allow you to be given an opportunity to make a major and pivotal 'event' so to speak that'll make a dent in the storyline thus far. All my best role-play ideas like Cat R. Waul wanting to become Mayor and going to a ToonTown City Hall, despite being well thought-up and well-written, wound up becoming nothing more than fan-fiction than actually getting people involved and making it really cool.
Factor in snoops and people always cutting into my role-plays when I didn't particularly want them to, kinda killing the mood. I'd have one character be set-up with a girlfriend of sorts, and there's always one dude to kinda butt-in and kill the whole thing. It was pretty sad.
So in the end, I just left. It's not a bad place to meet people, but I'm not impressed. Storyline's not bad, I guess, but to me... I found it to be kinda depressing. More like... whoever wrote it really hated everything about his life and turned it into the central part of the RPG; "I honestly hate the way cartoons now, and I hate my naysayers! Gonna make them my enemies!"
In the end I'm hoping a future WFRR-themed RPG is a bit more... I dunno. Happier.
I know that guy. Maybe not in real life but I know who role-plays him. It's a dude on deviantArt; also role-plays as Fidget, and he's a skilled cartoonist. He's apart of the ToonTown role-play scene on MySpace along with my old friend Suren who's also Fievel, Warren T. Cat, Basil the Great, and so on.
I never liked it, to be honest with you. I'm more used to a traditional role-play setting to sharpen my writing skills on a forum or even a tabletop or something. On MySpace, there are so many weirdos who think you really 'are' the character you're playing as; they can be easily blocked or they can't seem to go away, thus setting the stage for a lot of silly internet drama which either dies or spreads like wildfire.
The way it works is that you essentially pick a character, stack up their photo album with pictures be it yours or someone elses, make up a bio in your own words or just edit a wikipedia, design it, and then act 'in character' with others who are doing the same but with a different character.
Common problems for me, particularly in cartoon based role-play on that group, was that...
There were a lot of moments of having to wait on people for weeks to months on years; people get bored easily and change characters during an elaborate storyarc; there's always a commotion and drama between people and nothing but pseudo-stalkers thinking you actually 'are' the character you've got. I can tell you stories where people bypassed the 'Role-Player Only' byline in large print I made and thought I was really Gadget Hackwrench for some reason.
And then of course creative differences. While I was told that I'd be able to do as I pleased, they don't really allow you to be given an opportunity to make a major and pivotal 'event' so to speak that'll make a dent in the storyline thus far. All my best role-play ideas like Cat R. Waul wanting to become Mayor and going to a ToonTown City Hall, despite being well thought-up and well-written, wound up becoming nothing more than fan-fiction than actually getting people involved and making it really cool.
Factor in snoops and people always cutting into my role-plays when I didn't particularly want them to, kinda killing the mood. I'd have one character be set-up with a girlfriend of sorts, and there's always one dude to kinda butt-in and kill the whole thing. It was pretty sad.
So in the end, I just left. It's not a bad place to meet people, but I'm not impressed. Storyline's not bad, I guess, but to me... I found it to be kinda depressing. More like... whoever wrote it really hated everything about his life and turned it into the central part of the RPG; "I honestly hate the way cartoons now, and I hate my naysayers! Gonna make them my enemies!"
In the end I'm hoping a future WFRR-themed RPG is a bit more... I dunno. Happier.